Immersive virtual reality (IVR) enables users to engage with virtual environments in a highly immersive way. Past studies have found that immersive virtual reality (IVR) may increase students’ cognitive load, distract them from learning tasks, and hinder their knowledge acquisition. To address these challenges, Hsu and Lee (2026) explored the integration of self-regulated learning (SRL) strategies into IVR, and examined their impact on students’ cognitive load. An experimental design was employed, involving 105 students randomly assigned to either an SRL group (n=52) or a non-SRL (NSRL) group (n = 53). A two-way mixed-design ANOVA was conducted to identify differences in the science learning outcomes of the two groups. In addition, partial least squares structural equation modeling (PLS-SEM) was applied to examine the structural relationships among affective factors in IVR environments, cognitive load, and students’ learning outcomes within both the SRL and NSRL conditions.
The findings confirm that, while learning with IVR, extraneous cognitive load exerted negative effects on both SRL gains and science knowledge, whereas germane cognitive load positively influenced these outcomes. First, interactive extraneous cognitive load predicted both lower- and higher-level science knowledge in the NSRL group. Second, environmental extraneous cognitive load negatively predicted SRL gains across both IVR conditions. Third, a finding common to both the SRL and NSRL groups was that increased student control and active learning significantly enhanced perceived germane cognitive load.
As IVR technology becomes increasingly accessible and user-friendly, it is no longer confined to professional instructional designers; teachers now need the capacity to independently create VR-based learning materials. This shift highlights the importance of preparing teachers not only to use VR tools but also to design pedagogically meaningful IVR content, such as the incorporation of SRL strategies. Accordingly, teachers must recognize the benefits of presence and interaction while remaining cautious of their limitations and potential pitfalls. They should also be mindful that less optimal instructional designs may impose extraneous cognitive load, which can undermine learning outcomes. Most importantly, teachers should foster learners’ autonomy and agency, as these are critical for effective IVR-based learning.
Source (Open Access): Hsu, Y. T., & Lee, S. W. Y. (2026). Support for self-regulated learning in immersive virtual reality–An experimental design for science learning. Education and Information Technologies, 31(1), 269-300.